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Sunday, October 29, 2006

LOTR: Graphics

I know some engines have a room, then pull all the graphics onto the screen. Well, that's good for tunnels or in dungeons but it's not good for outside. Perhaps with all this power, games could switch between modes so to do something else. Because sometimes it would be good to interact with one's invironment more. For example, sometimes you can't go into certain areas. Something I've been thinking about when playing LOTR.

Another thing is where items are placed. For instance having chests in the middle of nowhere may seem out of place. But chests in a abonadoned building, may fit right in.

One thing I like is how LOTR, handles multiple oponents. When one is defeated another one pops up. So, it's kind of interesting.

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