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Sunday, May 02, 2010

Personally, I don't care much for zap.  I mean often times when the cards use it doesn't go after the cards I would really like.  It's okay if it's with some attack power behind it.  However, I do like it when a card has zap, zap.  I also like Flame.  Flame is especially handy when you have a lot of enemies on the field.  Or when your opponet is uing flying cretures.

One thing I do is use different squads.  If at first you don't succeed with one squad, send in another squad!  Though it would make the game more interesting if after a card went  to the discard pile, it was deleted from your cards.  Though I image other players might not like that.  So it might be better of in a different game or a "mode".  For example you could call it acid battery tournament.  But one thing is this would encourage people to use their squads better.  For example, they would have to plan change up there squad better.

One perfect example of this is that I have a card called earthworks.  It protects infrantry.  So it's best used with infrantry squads.  I also have another card that is useful to archers.  So I think it would be better to use squad that used the types that worked with these cards.

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Wednesday, April 28, 2010

I was thinking about taking wall of spears out.  It doesn't because it doesn't have any attack.  But I was forgetting something.

One thing I have been finding is that The Wall of Spears has been getting me points in Warstorm.  But Earthpaladin, it doesn't have any attack.  How could it get you points?  Ah my friend, that is see that is a nice little thing called Retaliation.  See I find it helps eliminate creatures I wouldn't other wise be able to take out.  Or sometimes other players have cards that injure themselves.  Wall of Spears keeps them from attacking me therefore they keep damaging themselves.  Also some cards have effects that they heal or get back a life a turn.  This helps me to eliminate them.

See sometimes your must eliminate an obstacle before you can complete an objective.  That's exactly why I keep it in my deck.  So it will help eliminate an obstacle.

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Friday, April 23, 2010

So I'm playing Warstorm Beta. I really like playing it. I managed to reconquer territories people have attacked me on.

However, you know me always trying to give my constructive critiscism. So there is one thing that bugs me though. Some times the ai will heal things I instead of stuff I didn't.

For instance, I would really wish sometimes it would another thing that would grow more powerful as it defends. However, it healed itself. Or perhaps it heals itself instead of other thing. But anyway it's still in Beta so it might still get fixed.

Also I've invited a bunch of people from facebook to join. It's really a neat game they got going. Although I do experience some problems with it For one thing, sometimes it thinks I have multiple versus of it open when I don't. It's but it's alright this is the Beta after all. This is what it's for.

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Friday, April 09, 2010

So I played this game on Facebook called Warstorm again. It was going well till my opponent used "Sneak Attack". Basically it gives a bonus to their attack.

I used my elf squad and was able to beat the squad. So what I'm going to do is have different squads have different focus. For example, my main human squad is going to be a "cleric squad". The reason I like cleric's is that they can heal and they can attack at the same time.

Another thing is zap doesn't work like I thought it would. It's okay, but I'm not as impressed by it. Warstorm is more like how I thought Magic: The Gathering would play. Now if would just fix whatever problem they are having.

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Wednesday, April 07, 2010

Been playing Warstorm, I think ShonenJump the makers of Naruto Collectible card game should come out with an application like it but for Naruto. In it you have "squads". You can then send out each squad, post them to defend, change the cards on each squad, etc. Then you get cards you can change on the squads.

Personally one of my main problems is that my "squads" take too long to get out. I was doing fine until I got up against a squad that uses zap. Then I used my second string. Then the next round I played a "squad" that uses "Flame."

However most of the time, what ends up happening is that I get beat down in the early game. Then in the later game I have a bunch of cards left. Usually I win by decking or by running them out of cards.

The nice thing is that I've been playing the campaign which is like a tutorial. So it does alot of the stuff for you. Then it keeps adding stuff to it.

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