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Saturday, April 24, 2010

If you asked me why I used that same old clunky game engine and why I am still using it, I would give this answer: Because I am really smart and cool and awesome. And if more people emulated me, the game industry would not be near so messed up. http://jeff-vogel.blogspot.com/2010/04/how-i-saved-gaming-industry-overnight.html
I think this guy is dead on.  He's not a Blizzard nor EA games, nor does he have to see.  He's an Indie game developer.   See in my experience in Game Development this is what happens in Indie development:

Ted:  "Let's make a game?"
Fred:  "Sure."
Ted:  "This is going to be awesome."
Fred:  "It's going to be off the hook.

Notice this conversation did not mention Game Design Documents, a business plan, marketing plan, etc. etc.  Also people try and make an AAA game with b talent, a shoestring budget, and luck.  Well you know how it works out.  I think we can all learn a lesson from this guy.

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Saturday, January 19, 2008

I saw this and it might be a way to improve latency. For instance mmorpg's, latency is important. I still like the idea of being able to share multiple servers though.

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Saturday, December 29, 2007

So my friend plays on a private server. Here is the thing though. The first one he's tried melted down. The second one shut down. I've beginning to wonder if it's worth even playing on one at all?

Usually what happens is people say, "we have a server" and start playing on it. What I think needs to happen is some coordination between servers. Like if people could share servers in the areas.

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Friday, December 28, 2007

So I've been taking my character on some minor quests like find 4 blue mushrooms to make a potion for a kid, donating books to the school library, etc, that I didnt' do before. One thing that I've been thinking is that one thing with Fable is it took a long time to make. It also got game of the year. Even with the flexibility of the game, I was I find myself wishing to do things that I can't. Yet, you still need some guidence on things.

One way to get around this would be to use an opensource engine. For instance, if two games could share resources, then it might lower the time needed to make a game. Another way would be if a program could ranomily make levels. That way each time would be different.

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Wednesday, May 23, 2007

Beta by Vote

Personally, I think it would be cool if in a game engine your could make it so that players of a game could vote on which features they would like to have. For example, they could vote on which things they would like to see happen. Perhaps have a few other things as well developed.

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Wednesday, February 21, 2007

Using C for graphic's cards

I was reading this article. Basically, the author suggests someone could created a middleware application to take advantage. To me a graphic's engine would be perfect for that sort of thing.

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